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Hilfe zum Export in das VRML/X3D Format.
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Creating Web3D-Content (VRML/ X3D) using Blender

The VRML/X3D exporter turns Blender in a real authoring application for Web3D content. As both the VRML and X3D exporters use the same options, this help page applies to both of them.

General
  • What is VRML and what is X3D?
  • How to export
  • About
  • Thanks
  • Links
Exporting Meshes
  • The object name (OB)
  • Duplicte Linked (DEF/ USE)
  • Solid or Wireframe (IndexedFaceSet/ IndexLineSet)
  • Setting up smoothing (creaseAngle)
  • The twosided issue (solid TRUE/ FALSE)
Texturen und Material
  • Material settings
  • Image formats for Web3D
  • Mapping of textures
  • Tiling (TextureTransform)
  • Selfilluminating textures
  • Background textures
  • Vertex colors
Lichter (Lights)
  • Lamp (PointLight)
  • Spot (SpotLight)
  • Sun (DirectionalLight)
  • Headlight
Gruppenknoten (Grouping Nodes)
  • Billboard
  • Collision
Spezielle Knoten (Special Nodes)
  • Hintergrundfarbe und Texture
  • Kamera (Viewpoint)
  • Exporting Mist (Fog)
  • Creating Inlines
  • NavigationInfo
  • Setting unsupported VRML/ X3D nodes in 3D space
  • Protos, Scripting, Routes and unsupported nodes
 

General:

Was ist VRML97 und was ist X3D?

VRML stands for Virtual Reality Modelling Language and is the open ISO certified 3D format for the internet. The VRML97 standard (sometimes named as VRML 2.0) is the successor of VRML 1.0. VRML97 very good supported by different 3d applications and converters and often used for exchanging meshes between them too. With VRML97 you can design realtime interactive 3D scenes that can simply viewed using a browser with an installed VRML plugin.
Extensible3D (X3D) is the successor of VRML97, it is ISO certified too and offer a lot of more features. X3D can be encoded as VRML97 or in XML style. The Web3D consortium (something like W3C is for HTML) will develop the X3D format further.

How to export

You can export your Blender scene in VRML or X3D using menu "File->Export->VRML97 (.wrl)..." or "File->Export->Extensible3D (.x3d)...".
The Blender scene can exported from the "Scripts" window too.


Exporting VRML/ X3D from "File" menu


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